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    • Darkfall Online: Patch December 16

    • Added global cool down to Whirlwind attacks
      Smelting now skills up Industry
      Fixed a problem where the Firescourge monster would not spawn
      Increased drop rate for player vendors and safes in chaos chests
      There is now an increased probability of rare item drops on monsters
      There is now an increased probability of astrolabes and orb drops on monsters and wild life.
      Spawning effects were added on mounts.
      Knock back effect of Fireball has been reduced
      Knock back effect of Inferno has been reduced
      Knock back effect of Missile Fury has been reduced
      Internal player forum issues have been addressed
      Addressed an issue where players could sometime climb on top of Sea Fortresses
      Increased prices on some shade crafted items and increased shade craftskill gain
      You cannot jump more often than once every 10 seconds while being in water
      Added filters in Clan News Reel for Village Control Points and Fortresses
      Fixed a bug that prevented the casting of a spell when you selected a new spell.
      Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
      Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
      Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
      Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
      Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
      Fixed a bug where upon login the previous map marker display selection was not honored.
      Fixed a bug where Wild Life could sometimes walk on water.
      Fixed a bug which created problems trading on a moving ship/warhulk.
      Increased monster protection against mount attacks
      There have been some Minor Monster behavior improvements
      Updated the spell inventory of the Devil
      Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
      Visual Effect updated on Desecration in Necromancy
      Visual Effect updated on Evil Eye in Necromancy
      Visual Effect updated on Infernal Shield in Necromancy
      Visual Effect updated on Bludgeoning Weakness in Necromancy
      Fixed a visual bug regarding Quest Rewards
      Fixed some minor quest bugs
      Added some more guards regarding virtual memory
      Added some more guards regarding some bad router problems
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