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Darkfall News
Darkfall Online: Patch December 16
Added global cool down to Whirlwind attacks
Smelting now skills up Industry
Fixed a problem where the Firescourge monster would not spawn
Increased drop rate for player vendors and safes in chaos chests
There is now an increased probability of rare item drops on monsters
There is now an increased probability of astrolabes and orb drops on monsters and wild life.
Spawning effects were added on mounts.
Knock back effect of Fireball has been reduced
Knock back effect of Inferno has been reduced
Knock back effect of Missile Fury has been reduced
Internal player forum issues have been addressed
Addressed an issue where players could sometime climb on top of Sea Fortresses
Increased prices on some shade crafted items and increased shade craftskill gain
You cannot jump more often than once every 10 seconds while being in water
Added filters in Clan News Reel for Village Control Points and Fortresses
Fixed a bug that prevented the casting of a spell when you selected a new spell.
Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
Fixed a bug where upon login the previous map marker display selection was not honored.
Fixed a bug where Wild Life could sometimes walk on water.
Fixed a bug which created problems trading on a moving ship/warhulk.
Increased monster protection against mount attacks
There have been some Minor Monster behavior improvements
Updated the spell inventory of the Devil
Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
Visual Effect updated on Desecration in Necromancy
Visual Effect updated on Evil Eye in Necromancy
Visual Effect updated on Infernal Shield in Necromancy
Visual Effect updated on Bludgeoning Weakness in Necromancy
Fixed a visual bug regarding Quest Rewards
Fixed some minor quest bugs
Added some more guards regarding virtual memory
Added some more guards regarding some bad router problems
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